Another line-wide feature is battle-damaged paint jobs on Deluxe-and-up figures to fit with the gritty "war" aspect. System posts, 5 mm posts littered all over their bodies, essentially an updated version of the Powerlinx system and Takara's previous Arms Micron play system. Most Deluxe, Voyager, and Leader Class figures each come with at least one or two weapons that can transform, combine, and/or be placed into any C.O.M.B.A.T. For their amusement or ours, that part hasn't been decided yet.War for Cybertron: Siege is a subline imprint of the Generations toyline, and the first portion of the War for Cybertron Trilogy.įirst revealed in mid- 2018 at San Diego Comic-Con, War for Cybertron: Siege, in keeping with the installments of the Prime Wars Trilogy, features a line-wide gimmick: weaponry. Myself and my buddy TheLastRoboKy definitely appreciate this focus on old-fashioned fun, so we're tearing through it and hauling other folks along for the ride. The game is by no means perfect, with plenty of balance issues and a couple annoying bugs, but it's a very solid game that's easy to just play and have a very good time with. The transformation mechanics are smooth, the action is high-impact, the shooting is fun, and the payoffs from blowing up other giant robots are extremely satisfying. The biggest thing that sets War for Cybertron apart from Transformers games that came before it is that it's actually fun to play. The Autobots would not admit to being ecstatic about this development, but their constant merry drinking says more than enough there. The game itself completely takes place on Cybertron, the homeworld of the Transformers, and features no whiny humans at all. Transformers: War for Cybertron is a third person shooter released in 2010, to help kick off the new Aligned continuity that Hasbro has launched for the Transformers franchise.
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